Can You Activate Trap Cards Before Opponent's Draw Phase

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Arcane: League of Legends - The Loop

Trap Card

Trap Icon
Trap Icon

Japanese

( トラップ ) カード (symbol: ( トラップ ) )

Japanese (ruby)

トラップカード (symbol: トラップ)

Japanese (base text)

罠カード (symbol: 罠)

Japanese (romanized)

Torappu Kādo (symbol: Torappu)

English

Trap Card (symbol ruby: TRAP)

Other names
  • French: Carte Piège (symbol ruby: PIÈGE)
  • German: Fallenkarte (symbol ruby: FALLE)
  • Italian: Carta Trappola (symbol ruby: TRAPPOLA)
  • Portuguese: Card de Armadilha (symbol ruby: ARMADILHA)
  • Spanish: Carta de Trampa (symbol ruby: TRAMPA)
  • Korean: 함정 카드 (陷穽 Card) Hamjeong Kadeu (symbol ruby: 함정 (陷穽) Hamjeong)
  • Traditional Chinese: 陷阱卡 Xiànjíngkǎ / Haam6 zeng6 kaat1 (symbol: 罠 Mín / Man4)
  • Arabic: أوراق الفخاخ
Lists
  • members

Trap Cards (Japanese: ( トラップ ) カード Torappu Kādo) are cards with purple-colored borders that have various effects. A Trap Card must first be Set and can only be activated after the current turn has finished. After that, it may be activated during either player's turn. Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3.

Trap Cards may be chained to Spell Cards, other Trap Cards, or to the effects of Effect Monsters.

Normal Trap Cards are Spell Speed 2. They can be activated during either player's turn as long as it wasn't set that turn. The effects of certain Normal Trap Cards behave like Equip Cards, but the card is still considered a Normal Trap Card.

Continuous Trap Cards are also Spell Speed 2. Their effects are applied as long as they are face-up on the field.

Counter Trap Cards are a Spell Speed 3. Only other Counter Trap Cards can be chained to a Counter Trap Card.

In Turbo Duels during the Yu-Gi-Oh! 5D's anime, because the use of non-Speed Spell Spell Cards is restricted, duelists generally have a higher amount of Trap Cards in their Decks.

There are some exceptions on activating Trap Cards, some cards allow Trap Cards to be activated during the turn it's set or even from the hand.

Types

Examples

  • v
  • e

Gameplay and terminology

Card layout
  • Colors
  • Artwork
    • Original
    • Alternate
  • Attribute
  • Property
  • Level (Negative) / Rank / Link Rating
    • Original
  • Card Number
  • Type
  • Ability
  • Pendulum Scale
  • Link Arrow
  • Card text
    • Pendulum Effect
    • Material
    • Card effect
  • ATK / DEF
    • Original
  • Passcode
  • Limitation text
  • Eye of Anubis Hologram
  • Card backing
  • QR code
  • Abbreviated names
  • Renames
  • Modified artworks
  • Errata
    • Simplified Effect Text
    • Problem-Solving Card Text
  • Misprint
Rarities
  • Common
  • Normal Rare / Short Print
  • Rare
  • Super Rare
  • Ultra Rare
  • Secret Rare
  • Ultimate Rare
  • Holographic Rare / Ghost Rare
  • Parallel Rare
  • Gold Rare
  • other rarities...
  • 1st Edition
  • Unlimited Edition
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  • Duel Terminal Edition
  • Case Topper
  • Giant Card
  • Official Proxy
  • Cover card
Statuses
  • Legal
    • Unlimited
    • Semi-Limited
    • Limited
    • Forbidden
  • Illegal
  • Format
    • Advanced
    • Traditional
  • Status lists...
Card types
Monster
Alignments
  • Divine
  • Earth
  • Fire
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  • Thunder
  • Water
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  • Black Magic
  • Demon Magic
  • Illusion Magic
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Attributes
  • DARK
  • DIVINE
  • EARTH
  • FIRE
  • LAUGH
  • LIGHT
  • WATER
  • WIND
Types
  • Aqua
  • Beast
  • Beast-Warrior
  • Charisma
  • Creator God
  • Cyberse
  • Dinosaur
  • Divine-Beast
  • Dragon
  • Fairy
  • Fiend
  • Fish
  • Insect
  • Machine
  • Plant
  • Psychic
  • Pyro
  • Reptile
  • Rock
  • Sea Serpent
  • Spellcaster
  • Thunder
  • Warrior
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  • Zombie
  • Black Magic
  • Celestial Warrior
  • Cyborg
  • Dragon Magic
  • High Dragon
  • Human
  • Illusion Magic
  • Immortal
  • Magical Knight
  • Omega Psychic
  • Sea Beast
  • White Magic
  • Yokai
Monster types
  • Normal
  • Effect
    • Non-Effect
  • Ritual
  • Fusion
  • Synchro
    • Dark
    • Accel
    • Delta Accel
    • Limit Over Accel
  • Xyz
  • Pendulum
  • Link
  • Token
  • Spell
  • Trap
    • Field
    • Pseudo
Monster subtypes
  • Tuner
    • Dark
  • Special Summon
  • Armor
  • Plus
  • Minus
  • Plus Minus
Abilities
  • Flip
  • Toon
  • Spirit
  • Union
  • Gemini
Spell
  • Normal
  • Continuous
  • Field
  • Equip
  • Quick-Play
  • Ritual
  • Link
Trap
  • Normal
  • Continuous
  • Counter
  • Field
    • Monster
  • Equip
Other
  • Equip
  • Illusion
  • Ritual
  • Speed Spell
    • Normal
    • Quick-Play
    • Ritual
  • Trap Spell
    • Normal
    • Continuous
  • Virus
    • Normal
    • Field
  • Non-game
    • Character
    • Checklist
    • FAQ
    • Strategy
    • Tip
Related
  • Archetype
  • Series
  • Card evolutions
  • Support
    • Anti-support
  • ?
  • ???
Game
mechanics
General
  • Match
  • Duel
  • DRAW
  • Surrender
  • LP
  • Counter
  • Damage
    • Battle
      • Piercing
    • Effect
  • Card limits
    • Deck
      • Minimum
      • Maximum
    • Hand
    • Three-card rule
  • Spell Speed
  • Position
    • Face-down
    • Face-up
    • Battle position
      • Attack Position
      • Defense Position
  • Public knowledge
Areas
  • Deck
    • Main
    • Extra
    • Side
  • Field
    • In Play
  • Hand
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Zones
  • Deck
  • Extra Deck
  • Monster
    • Main Monster
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  • Spell & Trap
  • Field
  • Pendulum
  • Column
Turns
  • Count
  • Player
  • Phase
    • Draw
      • Normal draw
    • Standby
    • Main 1
    • Battle
      • Start Step
      • Battle Step
      • Damage Step
        • Damage calculation
      • End Step
    • Main 2
    • End
Actions
  • Owner
  • Possess
    • Control
  • Look
  • Reveal
    • Pick up a card
      • Excavate
  • Add a card
    • Draw a card
  • Shuffle
  • Cut
  • Random
  • Summon
  • Set
  • Flip
  • Change battle position
  • Send
  • Discard
  • Tribute
  • Destroy
    • By battle
  • Banish
  • Attach
    • Detach
    • Transfer
  • Equip
    • Unequip
  • Leave the field
  • Bounce
  • Spin
  • Return
  • Linked
    • Co-linked
    • Extra Link
  • Points to
  • Attack
    • Direct
    • Target
    • Replay
    • Double
  • Battle
  • Activate
    • Pay
    • Declare
    • Select
      • Target
  • Respond
  • Chain
    • Link
  • Resolve
  • Unaffected
  • Negate
Card effects
Types
  • Condition
    • Archetype
    • Archetype-exclusion
    • Level
    • Name
    • Rank
    • Summoning
      • Common
      • Normal
      • Special
      • Fusion
        • Strict
      • Ritual
    • Victory
  • Cost
    • Maintenance cost
  • Monster
  • Continuous
    • like
  • Ignition
    • Like
  • Quick
    • Like
  • Trigger
    • Like
    • Flip
      • Pseudo
  • Unclassified
    • Control only one
      • Field-Unique
    • Match winner
    • Summon monster
    • Unconfirmed
  • Mandatory
  • Optional
  • Lingering
  • Once per turn
Speeds
  • Spell Speed 1
  • Fast effect
    • Spell Speed 2
    • Spell Speed 3
Timing
  • Game state
  • Priority
  • Fast effect timing
    • Post-resolution window
    • Summon negation window
    • Summon response window
    • Attack declaration window
  • SEGOC
  • Missing the timing
Summoning
Types
  • Normal
    • Tribute
  • Set
    • Normal
    • Tribute
  • Flip
  • Special
    • By own condition
    • Fusion
    • Ritual
    • Synchro
    • Xyz
    • Pendulum
    • Link
  • Contact Fusion
  • Transformation
  • Double Tuning
  • Dark Synchro
  • Phantom Synchro
  • Accel Synchro
    • Delta
    • Limit Over
  • Xyz Evolution
    • Rank-Up
    • Rank-Down
  • Cross Xyz
  • Dimension
  • Integration
  • Overscale Pendulum
  • Transcendent Pendulum
  • Reincarnation Link
Mechanics
  • Summoning Rules
    • Double Tributer
  • Material
    • Fusion
      • Substitute
    • Synchro
      • Substitute
    • Xyz
    • Link
  • Normal Summon Monster
  • Special Summon-only
    • Nomi
  • Ignoring its Summoning conditions
Other
  • Activation & Targeting Eligibility
  • Activation requirement
  • Difference between Costs and Effects
  • Chains, Activation, and Resolution
  • Chaining to your own Cards
  • Counter Traps and Chains
  • Summons & Chains
  • Engine
    • Draw
  • Advantage
    • Card
    • Field
    • Hand
  • One Turn Kill
    • First
    • Zero
  • Lockdown
  • Loop
    • Controlled loop
    • Infinite loop
  • "Negate" vs. "Destroy" and Continuous Cards
  • Negating Continuous Card Costs
  • Fusion Material Monsters & Ritual Spell Tributes

Does not exist or is not official in the OCG or TCG
See also {{Card lists}} and {{Monsters and Monster Cards}}

Can You Activate Trap Cards Before Opponent's Draw Phase

Source: https://yugioh.fandom.com/wiki/Trap_Card#:~:text=A%20Trap%20Card%20must%20first,activated%20during%20either%20player's%20turn.

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